A Brand New World

The Prologue
What Have We Wrought?

Characters:
Valravn: Wild Elf. From the tribe of the bear catchers. A fierce warrior from the deep, primeval, forests of the southern reaches of the world; Valravn is the son of the tribal chief. He is utterly loyal to his tribe, though not necessarily to his father. He is seeking a warrior that beat him badly to defeat him, and reclaim what he feels he lost…
Arianne: Human. From the tribe of wanderers that roams the south. A spirit shaman, and therefore an important member of her people; Arianne was seperated from them on quest. She does not now know whether they are alive, as the last she saw of he caravan was scattered wreckage and corpses. She is searching for the meaning to the new beings called gods, and to find answers to what has happened to the world…
Amarille Lisandai: Moon elf. Hailing from the City of The Groves. A deeply scarred young man, barely into physical adulthood; Amarille suffers from the belief that his birth caused the death of his mother. His father, a ranger of great reknown, has vanished- and his elder sister has taken over the family. His brother was last seen as a priest of the new gods; and Amarille has sunken deeper into his protective personality, on his journey to find answers as to the forces moving in the world…

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The story so far
What Have We Wrought?

The story so far…:
Valravn, Arianne, and Amarille travelled seperately to a small hamlet deep in the forest, though outside elven lands. Meeting for the first time in a small bar-truly more a brewery with a table-they each have their own reasons for their travels. Valravn- to learn more about fighting, and to find the man who beat him so badly. Arianne- on a sort of quest, with a lot of questions, and an order to find a shaman in the City of The Groves. Amarille- Disguised as a woman, and fleeing from his past and his troubles, looking for a reason to keep going.Shortly after their arrival, a group of men is sighted down the path. They are reported as being armed and armored, and carrying torches. The bar’s owner-a giant of a man-, named Listar, asks them to help send the warriors on their way, while the small community evacuates. Valravn ambushes the enemy on the road, and reports back with their numbers; nearly 150 strong, while this hamlet has only a few dozen inhabitants. As the village evacuates, the men arrive. The heroes band together and fight hard, holding the enemy off long enough for the villagers to get away. The leader, enraged, uses some form of mystical attack, but is mightily smote by Valravn with his guisarme. As the heroes relish their victory, the man’s amulet begins to flash, his body disappears, and the amulet explodes. A small sphere of pure iron is found by Amarille in the aftermath, and he gives it to Valravn.
Listar asks that the heroes help him find a new home for the village, so they travel north, to a city called Forest Bastion.For the first time, Valravn and Arianne see cultivated fields, and Valravn suffers from a fear; he had never before seen a place without trees blocking the sky. Overcoming their shock and trepidation, they travel onward and arrive at the city. Once there, The heroes and Listar enter the walls to seek a place for the villagers. Arriving in the city’s inn, they meet a bewildering variety of characters, and (except for Amarille), are shocked at the crowds and the smells. After a day or so, they are told that they can earn a place for the villagers by protecting a caravan shipping vital supplies to an outlying village. After some negotiation, the three heroes agree, while listar stays behind to guard the villagers. Upon meeting the caravan, Valravn takes an immediate dislike to a sylvan elf who accompanies them. All 3 are eventually united in dislike of hte elf, but valravn appears to be even more so. Along the way, the caravan is assaulted by bandits. Valravn finds that his spear has been replaced by another one, apparently magical. Though they are quickly beaten off, Amarille’s attempt to kill the raiders made helpless by Arianne’s spell, results in a nearly murderous duel between the two heroes.
Returning to the inn, Listar is overjoyed at the news that they succeeded and immediatly leaves to tell the villagers. Moments later, a face that is quite familiar to Valravn makes an entrance. Cirrus, his best friend, has arrived. Briefly telling them something of his travels, he then warns them that an attack is coming. Immediately, the inn comes under attack. In the ensuing fight, Arianne is wounded by Valravn’s arrow, and the fight spills into the street. The running battle all over the city leads them to the gates, where Listar is found. The man is pinned to the wall with two halves of a broken sword- one through each arm. They are forced to let the enemy escape in order to save Listar. Valravn notices that he has begun hearing whispers at the edge of consciousness…

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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